For the love of PROD: Test your code! (Part 1)

28 Jun 2021 - 11 minute read

In the old days, software release cycles were slower then they are today. When you would release Super Mario Brothers on the NES, there was no backsies! You could not patch the game (well at least not in any cost efficient way), bring new features or even fix bugs that have crept in during development. Yes, yes. Nintendo was delivering their products on read only cartridges, and that made it very difficult to update anything.

Do awesome things with Infrastructure as Code (PART 1)

23 Mar 2021 - 9 minute read

Clicking is no fun if you have to do it over and over again. Let's avoid clicking and start using code to define, describe and create our infrastructure. Let's start talking about doing awesome things with Infrastructure as Code